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1.22版本部门内容被确定 兽人增强 塔削弱

时间:2010-08-06 14:06 点击:

Hi,巨匠好,比来对新的补丁有许多的谎言。每个人都在问,什么时刻也1.22呀,种族平衡题目被拿了出来,塔的平衡题目也被拿了出来,orc们在报怨,当有联系的少少改革还不可以被确认,因为现在还为时过早,但暴雪同样承认了少少变动,让我们来看一下。

  Human

  -Tank will use 4 food instead of 3 and will give +25xp

  -flying machine flac cannon will cost 200g/175w instead of 100g/150w

  -masonry resarch wont increase human tower Hp, but towers will have 600 basic HP

  -Orb of fire splash damage changed: from +5 to 45% of hero''s damage.

  人类:

  -坦克将会战4个生齿,而不是三个,经验也将上涨25

  -直升机的群伤探讨消耗从不是100g/150w抬高到200g/175w

  -石匠技术不可以增补人族塔的血,然而塔初始值变为600HP

  -火焰球溅射蹧蹋改革:从增补5点蹧蹋改成英雄攻打力的45%

  Night Elf

  -Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec

  -chimaera will use 7 food instead of 5

  -dryad will give +20% xp

  -effect of orb of venom and dryads poison decreased to 50%

  -留存的价值升高qq游戏510k记牌器到200,cooldown也增补为45秒

  -QML变为7个人口

  -小鹿加20%的经验

  -毒液之球和小鹿的成就缩短50%

  Orc

  -spirit wolf HP will be 300/450/600 instead of 200/300/500

  -speed scroll cannot be dispelled

  -raider armor+1

  -healing salves healing time decreased from 45sec to 25sec

  -狼的人命从200/300/500升高到300/450/600

  -加快不可以被驱散

  -狼骑护甲+1

  -调治药膏的调治时间从45秒改为25秒

  Undead

  -dk +3 agility

  -all spell of casters will have reduced mana costs

  -DK+3迅速

  -统统魔法使用会缩短MP的消耗

  以上是号称暴雪已经基本确定的部门变动,连系全盘看才平衡,光上面势必不平衡 -_-!下面是还没确定的变动。

  少少没有被确定的补丁内容:

  Human:

  -Archmage; Blizzard Mana cost increased to 85

  -Bloodmage; Starting Agility Increased by 1

  -Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively

  -Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)

  -Rifleman Hp Changed back to 525 Hp from 505

  -Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally ''creeping'' off of a Night Elf base. Air units will still give EXP.

  -Orb of Fire now also increases attack speed by 10%

  -大法暴风雪妖术消耗增补至85MP

  -血法的初始迅速增补1

  -帕拉丁无敌时间从15/30/45缩短到12/24/36,冷却时间同样缩短

  -帕拉丁的光环有2/4/6%的几率漠视攻打

  -火枪的血变回525

  -攻城单元将不再恩赐拆建造的经验,这禁绝了人族玩家通过打NE基地来练级(获得经验),直升机如故会恩赐经验。

  -火焰球恩赐格外的攻打速度增补,10%。

  Orc:

  -Blademaster; Agility lowered by 1 at starting level

  -Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)

  -Tauren Chieftain; Starting Strength and Intelligence increased by 1

  -Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90

  -Raider ensare now creates a Cooldown on the unit its cast called ''Careful Footing''. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.

  -Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently

  -Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units

  -剑圣初始敏捷收缩1。

  -牛头人酋长震动波全额伤害单位数目从12收缩到8。

  -牛头人酋长初始实力和智力补充1。

  -先知,狼补充15%的初始生命,妖术补充至90

  -Raider ensare now creates a Cooldown on the unit its cast called ''Careful Footing''. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.(这个不懂)

  -灵魂行者绝对魔免,只是在身段形式。

  -兽族市肆补充新道具,Wand of Desperation,对招呼单位酿成400点蹂躏。

  Undead:

  -Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.

  -Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on a melee attack

  -Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.

  -Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)

  -Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.

  -Ziggurats (Non-upgraded) now have 2 armor up from 1.

  -Necropolis Build time reduced to 105 from 120.

  -恐慌魔王,腐蚀蜂群的邪术浪费从110收缩到100。

  -恐慌魔王,吸血光环有2%/4%/6%几率酿成性命倚赖,反面没看懂!

  -寺僧补充被迫技术“Citadel Ritual”,当寺僧修茸的时候得到临时护甲补充1,反面没看懂!大概是叠加3次,寺僧最多能在修茸时候补充3点护甲?

  -食尸鬼性命补充5,而且拥有5%几率性命倚赖,和吸血光环的性命倚赖可以叠加。

  -十胜雕像建筑时间从45补充到60秒,湮灭升级时间回到45秒。

  -通灵塔护甲补充到2。

  -大墓地建筑时间从120收缩到105。

  Night Elf:

  -Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level

  -Demon Hunter; Base Agility lowered by 1.

  -Archers can now mount Hippogryphs without the upgrade, its a base ability.

  -Glaive Thrower build time reduced to 45 seconds from 48.

  -Chimaera build time reduced to 60 seconds from 65.

  -Dryad Cost changed to 165/65 Gold/wood from 145/60.

  -Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.

  -Faerie Dragon Cost Reduced to 145 Gold from 155.

  -Orb of Venom Lowered to 80 damage over 10 seconds.

  -KOG 荆棘光环有2/4%/6%的几率让敌手晕1秒。

  -DH,初始敏捷低落1。

  -AC目前骑角鹰不必要磨练,酿成初始技艺。

  -投刃车生产时间从48秒收缩到45秒

  -奇美拉的建设时间从65减到60。

  -小鹿建设从145/60补充到165/65

  -利爪德鲁衣的建设时间从35补充到45,大众级和大众级的磨练时间收缩5秒。

  -精灵龙建设时间从155到145。

  -毒液球改成10秒80点qq游戏够级记牌器浪费。

  Neutral:

  -Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level

  -Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%

  -Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if theyare all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.

  -Firelord; Incinerate Mana cost reduced to 4 from 6.

  -Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level

  -Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)

  -Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.

  -Pitlord; Cleave now also increases Strength by 2/5/8 per Level

  -Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.

  -Tinker; Cluster Rocket Damage increased to 40/80/120 by level.

  -炼金术士:化学炸弹减速度改成5%/10%/15%。

  -炼金术士:调治喷雾改为敌方调治效率为本方的50%,历来为敌我一律。

  -暗淡游侠:说了一堆,便是最终魔法被削弱,大抵是最多号召对方4个单元。

  -火焰领主:燃灰耗魔从6改成4。

  -火焰领主:燃灰有10/15/20%的几率不耗魔。

  -Naga:魔法盾开启之后Naga改为魔法免疫,单元魔法攻打照旧灵验。

  -熊猫:火焰呼吸形成6个单元浪费。

  -深渊魔王:瓜分技艺同样增加力气,2/5/8。

  -补缀匠的火箭弹决断为攻城攻打,不再是魔法攻打,魔免无效。

  -补缀匠的火箭弹浪费增加为40/80/120。

  Creeps:

  -If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.

  -Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.

  野怪

  -借使野怪追一个方向胜过5秒,并且没有把方向粉碎,则他会主动攻打另外一个方向。同样,借使他们在5秒内没有攻打到一个方向,他们会取得暂时的视野。

  -借使四周没有其他可攻打的单元的话,野怪会攻打左近的攻打他的单元。他们将会竭力的攻打他。


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